PINBALL DREAMS from 21ST CENTURY (Docs)! Typed in by ... MaZ!/QUARTEX LOADING --------------------------------------------------------------------------- Disconnect all external hardware except the mouse and a second drive (if using one). Insert disk 1 into the internal drive and disk 2 into the external drive if connected. If not using a second drive insert disk 2 into the internal drive when prompted. MAIN MENU --------------------------------------------------------------------------- To load a table use F-keys 1 to 4: F1 - IGNITION TABLE (easiest) F2 - STEEL WHEEL TABLE F3 - BEAT-BOX TABLE F4 - NIGHTMARE TABLE (hardest) The space-bar toggles the hi-score table. GAME CONTROLS --------------------------------------------------------------------------- F1 - F8 - No. of players (maximum 8 players) (F1 = 1 player, F8 = 8 players) MOUSE --------------------------------------------------------------------------- Drag downards - Pull back spring (for shooting ball) Left mousebutton - let go of spring (shoot ball) Arrow-Down - Pull back spring (release to shoot ball) P - Pause (any keypress restarts) ESC - Quit table (after pausing) ESC - Quit current game (when ball is in chute) Right SHIFT/ALT/AMIGA - flip right flipper cycle lit/unit lights clockwise Left SHIFT/ALT/AMIGA - flip left flipper cycle lit/unit lights anti-cloc. SPACE BAR - Tilt the table M - Toggle Music on/off If at the end of a game you have made a high-score, simply type in your name (3 letters allowed) when prompted. The delete key can be used to correct mistakes. If you want to save high-scores to disk make sure that disk 2 is always write-enabled. If you don't want to save high-scores press the left mousebutton when asked to write enable the disk. GENERAL INFORMATION --------------------------------------------------------------------------- The JACKPOT is a score counter which is built up by all participating players together during the game. It is reset each time a JACKPOT is awarded to a player. Many of the lights on the tables have letters written on them which enable special features as follows: XB - Extra Ball DB - Double Bonus SB - Score Bonus HB - Hold Bonus xxxK - Score xxx thousands A flashing light is often a hint as to where you can raise your score and collect the bonuses. THE TABLES --------------------------------------------------------------------------- TABLE 1 "INGNITION" "WARP" ROLL OVERS - Light all letters to collect 2, 3, 4, 6 + 8 times bonus multiplier, then 1 MILLION points each time afterwards. "LIGHT" TARGETS - Light all letters to enable EXTRA BALL, 5 and 10 MILLION points in turn. The bonus will then swap between 5 and 10 MILLION points everytime after- wards. If PLANET WARP is enabled at the same time you are awarded a bonus PLANET WARP. TOP-LEFT PASSAGE - Collect and raise the current RAMP VALUE. The RAMP VALUE will step down one step every 20 seconds. Also awards PLANET WARP, 5 and 10 MILLION points when enabled. RIGHT PASSAGE - Scores one BOOST (10,000 points) and lights the next SUN letter. Also scores DOUBLE BONUS and HOLD BONUS when enabled. BALL TRAP - Collect and cycle the current points value and collect EXTRA BALL, JACKPOT and SCORE BONUS when enabled. "RED" TARGETS - Add an IGNITION letter when all 3 are lit. "IGNITION" LETTERS - Collect when all letters lit. PLANET WARP - Awards a DOUBLE SCORE BONUS when you reach Pluto. "SUN" LETTERS - Enable HOLD BONUS, SCORE BONUS and DOUBLE BONUS in turn when all lit. SCORE and DOUBLE BONUS are repeated every time after this. TABLE 2 "STEEL WHEEL" "ARROW" ROLL-OVERS - Collecting are flashing arrows scores 1, 2, 3, 5, 10 and 20 MILLION points in turn. Lighting all arrow scores 2, 3, 4, 5, 6 and 7 times bonus multiplier in turn and 1 MILLION points each time afterwards. "STEAM" DROP TARGETS - When all lit the ticket price for the left ramp is increased. RIGHT DROP TARGETS - When all lit these enable text "green" score in the RIGHT BALL-TRAP.Also enables HOLD BONUS, SCORE BONUS, DOUBLE BONUS and JACKPOT in turn. RIGHT BALL-TRAP - Collect the lowest flashing "green" score and score EXTRA CARRIER when lit. TOP BALL-TRAP - Spin the WHEEL if enabled.Awards 1 MILLION points, EXTRA BALL, 2 MILLION points, JACKPOT, 3 MILLION points or raises the TICKET PRICE randomly. Also scores HOLD BONUS, SCORE BONUS and DOUBLE BONUS when lit. LEFT RAMP - Collect TICKET VALUE. CENTER RAMP - Collect TRAIN VALUE. LEFT RAMP+CENTER RAMP - Score 1 MILLION points when completed alternately within 5 seconds. TOP PASSAGE - Enables EXTRA CARRIER and the WHEEL, and collects JACKPOT or EXTRA BALL when enabled. EXTRA CARRIER - Raises TRAIN VALUE in four steps. TABLE 3 "BEAT-BOX" "DOLLAR" TARGETS - Light all to enable EUROPE TOUR,USA TOUR and WORLD TOUR in turn. "STAR" ROLL-OVERS - Score 2, 3, 4, 6, 8 and 10 times bonus multiplier when al lit and scre DOUBLE BONUS each time after- wards. BALL TRAP - Collect SCORE BONUS , DOUBLE BONUS, HOLD BONUS, EXTRA BALL, JACKPOT and MEGAHIT when enabled. LEFT TUNNEL - Light all arrows to enable LP/CD/MC and enable HOLD BONUS, DOUBLE BONUS and SCORE BONUS in turn. CENTER TUNNEL - Enable SINGLE. Lighting all arrows cycles MAXI and VIDEO each time afterwards. RIGHT TUNNEL - Light all arrows to enable MOVIE. RIGHT RAMP - Collect SINGLE, VIDEO, MAXI, LP/CD/MC and MOVIE. Also raises USA and EUROPE CHARTS when enabled. Collecting all items during one play enables EXTRA BALL bonus. LEFT RAMP - Collect EUROPE/USA/WORLD TOUR bonuses when enabled Collecting WORLD TOUR enables JACKPOT. MID TARGET - Enable EUROPE CHARTS. RIGHT TARGET - Enable USA CHARTS. NUBER ONE - Reaching number 1 in USA or EUROPE CHARTS awards 5 MILLION points. TABLE 4 "NIGHTMARE" "DIE" ROLL-OVERS - Light the letters to score 2, 4, 6, 8 and 10 time bonus multiplier in turn. Scoring 6,8 and 10 times bonus multiplier enables DOUBLE BONUS. Scoring 10 times bonus multiplier enables EXTRA BALL. "RIP" TARGETS - Light al letters to add GRAVEYARD leter and enable MYSTERY SPIN. LEFT BALL-TRAP - Collect MYSTERY SPIN: either 100,000 points, HOLD BONUS, 3 MILLION points, 10 MILLION points, RETURN LANES LIT (Return-lanes activates HURRY-UP and EXTRA BALL), EXTRA BALL, CATCH UP (Double ur score or add the highest score reached to your own) or JACKPOT. TOP-RIGHT BALL-TRAP - Collect lowest flashing "red" score and DOUBLE BONUS when enabled. TOP BALL-TRAP - Shoot the bal here 3 times to enable BALL LOCK and MULTI-JACKPOT. Also collects SCORE BONUS, EXTRA BALL, JACKPOT and SUPER-JACKPOT when enabled. BALL-LOCK - Lock your current ball in either BALL-TRAP to add JACKPOT MULTIPLIER then shoot your new ball into TOP BALL TRAP to collect MULTI-JACKPOT. JACKPOT & MULTIJACKPOT - Enables SUPER JACKPOT for 7 seconds. LEFT/RIGHT RAMPS - Shoot the ball onto a flashing ramp to advance the timer and reach MIDNIGHT. Shooting the ball into each ramp in turn within 8 seconds awars 1 MILLION points. MIDNIGHT - Reaching MIDNIGHT enables HURRY-UP and awards 5 MILLION points each time you put a bal onto a ramp (in a 30 second period). HURRY-UP - Enabling HURRY-UP awards the displayed decreasing score. RIGHT PASSAGE - Collect the current BONUS value and trigger HURRY- UP when enabled. Shooting the ball all the way around the passages within 5 seconds awards 1 MIL. points and raises current bonus value. end.